Update to glossiness theory. Here are some exampels I made using Vray. The naming of files reveal all details..
0.00.00s = time
BumpScaleX = how many times I tiled it UVW
Powerxx= Bump strenght
FIX xx = Fix image sampler
NO AA
One thing to note that I quite did not got the right glossiness values between bump and glossiness effects... so the blurriness don't match too well... I have to redo this experiment...










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