Tools of fun !
Just thought I drop a line on my workflow. From few months now I was re-creating my working space and assets. I came to point where I have just hundreds of gigs of textures and models but all if in a "mess" state. Also I need to create a server or some creative way of sharing my assets acros all my computers. My main workstation just died and I had to work on my laptop workstation (quite surprised how well it works wow !) and since workstation is dead I have no access to textures. In which case I was very lucky to have my NAS server backing up all so now I can access my assets via NAS...
In any case enought of that, I will come back to storing project at later date... Lets talk about the tools !
Since I come to point where I have a curtain working patch I decided that I can help myself with a bit of scripting and creating shor cuts.. At that point I've decided to script my own Dariusz Makowski Tools which help me with my workflow ! It has the main control units in it that I use mostly...
1st of all my bad scripting. It has pretty much all of my most used modiffier, materials, few short cuts and so on, pretty handy.
A light select render element. Basically Vray can output out of render a render layer for each light that u has in it. Thanks to that I can tune up my lightint in photoshop afterwards as much as I want
Find bad polys = show me bad polygons in my mesh, tri,quads,ngon etc etc...
A project manager = best save times EVER. No need to go to computer explorer to find my textures and so on ! I cant live without it atm...
Smooth manager - tweaking it for all or selected objects... pretty handy when I have 600 objects with TS on them...
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