Sunday, 15 April 2012

Hey

Another little update.

I've been puting my new textures to use and test. They look quite good, maybe a little bit too saturated but that can be asily corrected. In any case have a look. Few screenshots from work I did so far on building...

I did some creative UVW maping as u can see(failed hehe...) and at the end the displacement has some light leaks when rendered with GI there fore im asking Vray devs as to how to deal with them... Not sure why they are there- and I'm pretty sure they dont pop up in RT engine..


Here u can see some light leaks...bleeee

 And here some close ups render of building

I'm starting to be bit worried about the fact that I use displacement so adding a decals and dirt to random parts can be very tricky ! I'm also not using a proper UVW mapping so I might have to work on shaders that would allow me to add an  extra layer of adaptive dirt on top of my shader and displacements... Hard cookie to crack ! Gotta do a lot tests and probably spend a week doing so ehhh..

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